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    <title>Red Adept</title>
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    <category>Weblog</category>
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      <title>Red Adept</title>
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 <title><![CDATA[IGF 2008!]]></title>
 <link>http://redadept.com/index.php?itemid=82</link>
<description><![CDATA[My game is listed on the website, my brother say I should have named it "AAATACK of the mutant ponies".  I'm on the first page though <a href="http://www.igf.com/php-bin/entries2009.php">http://www.igf.com/php-bin/entries2009.php</a><br />
<a href="http://www.redadept.com/devshed/igf2008/igf2008.JPG">Screenshot</a> <br />
<br />
I should have a very good 3d to 2d tool in a week.  Will rant about it then.]]></description>
 <category>General</category>
<comments>http://redadept.com/index.php?itemid=82</comments>
 <pubDate>Sun, 30 Nov 2008 00:20:25 -0800</pubDate>
</item><item>
 <title><![CDATA[New Updates]]></title>
 <link>http://redadept.com/index.php?itemid=81</link>
<description><![CDATA[So, version 2.0 of AMP is available on the main page.  It has also been submitted to IGF.  Woot!]]></description>
 <category>General</category>
<comments>http://redadept.com/index.php?itemid=81</comments>
 <pubDate>Sun, 16 Nov 2008 23:15:49 -0800</pubDate>
</item><item>
 <title><![CDATA[First Encounters]]></title>
 <link>http://redadept.com/index.php?itemid=80</link>
<description><![CDATA[So, here's the latest version.  Basically I've got to find a 1001 interesting ways to use the tools I've developed.  Then throw some interesting art/plot elements on top.  I'd love to find a way to do something spectacular with artificial communities,  interaction or visual effects.  No luck, with a month remaining I'll be lucky to have anything.  Here's the latest video showing the basic <a href="http://www.redadept.com/devshed/actors/Untitled.html">AI/Interactions</a> in the game.]]></description>
 <category>General</category>
<comments>http://redadept.com/index.php?itemid=80</comments>
 <pubDate>Wed, 01 Oct 2008 00:07:57 -0700</pubDate>
</item><item>
 <title><![CDATA[Beagle Board MANIA!]]></title>
 <link>http://redadept.com/index.php?itemid=79</link>
<description><![CDATA[So my <a href="http://www.beagleboard.org">Beagle Board</a> arrived, and after 2 weeks of being lost.  Here's my Guide:<br />
1) Bookmark these two sites: <a href="http://code.google.com/p/beagleboard/">http://code.google.com/p/beagleboard/</a> and <a href="http://elinux.org/BeagleBoard">http://elinux.org/BeagleBoard</a><br />
2) <a href="http://code.google.com/p/beagleboard/wiki/outofthebox">My Beagle Board just arrived how can I proceed?</a><br />
2.a) I opted to power my device via the USB OTG, which means a "mini A or A/B or B USB to USB A Standard" cable.<br />
2.b) For the RS232 connection I found a <a href="http://www.pccables.com/07120.htm"> "db9m to idc10"</a> cable.<br />
2.c) The RS232 needs to be connected to 9-pin serial Null modem cable.  I purchased a straight cable and soldered my way out of the problem I created.<br />
2.d) A perfect opportunity to do a serial <a href="http://interface.centraltreasure.com/computer-hardware-article-diy-comport-test.html">loopback</a> test.<br />
2.e) You're set to do a Hyperterminal test.<br />
3) <href="http://code.google.com/p/beagleboard/wiki/BootingBeagleBoard">Booting Beagle Software</a><br />
3.a) I purchased a SD card and downloaded and <a href="http://code.google.com/p/beagleboard/wiki/BeagleBootHwSetup">formatted it FAT32</a><br />
3.b) downloaded the <a href="http://code.google.com/p/beagleboard/downloads/list">uImage_OTG and rd-ext2-8m.bin</a> to the card. Renaming the "uImage_OTG" to "uImage" and "rd-ext2-8m.bin" to "rd-ext2.bin"<br />
3.c) Followed the <a href="http://code.google.com/p/beagleboard/wiki/BootingBeagleBoard">RAMDISK instructions</a> to boot to Linux.<br />
<br />
WIP:<br />
1) <a href="http://code.google.com/p/beagleboard/wiki/BeagleSoftCompile">Linux image compiled.<a/> My compile completed on my Ubuntu OS, but failed on Windows.<br />
2) <a href="http://code.google.com/p/beagleboard/wiki/BeagleBoardDiagnostics">Have yet to try this stuff.</a><br />
]]></description>
 <category>General</category>
<comments>http://redadept.com/index.php?itemid=79</comments>
 <pubDate>Fri, 22 Aug 2008 22:51:42 -0700</pubDate>
</item><item>
 <title><![CDATA[3d model Isometric]]></title>
 <link>http://redadept.com/index.php?itemid=78</link>
<description><![CDATA[I hacked this program together from the Milkshape3d binary model viewer.  It's compiled for win32, just double-click the shortcut.<br />
<br />
This program takes a ms3d model and renders its animation in 4 directions as a series of isometric images.<br />
<br />
<a href="http://www.redadept.com/devshed/Isometric.zip">Download Here!</a><br />
<br />
]]></description>
 <category>General</category>
<comments>http://redadept.com/index.php?itemid=78</comments>
 <pubDate>Sun, 10 Aug 2008 23:20:08 -0700</pubDate>
</item><item>
 <title><![CDATA[Slow month]]></title>
 <link>http://redadept.com/index.php?itemid=77</link>
<description><![CDATA[Here's the new vid, it's not a huge leap, but its a necessary one.  I paint a multilayer, copy, then store it.<br />
<a href="http://www.redadept.com/devshed/layers/Untitled.html">http://www.redadept.com/devshed/layers/</a><br />
Completed this month is a tool to test and coordinate animation scripts with textured animations.<br />
<a href="http://www.redadept.com/devshed/coordinator/Untitled.html">http://www.redadept.com/devshed/coordinator/</a><br />
Next month's goal is to have a complete set of animation scripts to play with.]]></description>
 <category>General</category>
<comments>http://redadept.com/index.php?itemid=77</comments>
 <pubDate>Sun, 03 Aug 2008 22:32:38 -0700</pubDate>
</item><item>
 <title><![CDATA[Screenshots]]></title>
 <link>http://redadept.com/index.php?itemid=76</link>
<description><![CDATA[I spent a month on artwork, below is the result:<br />
<a href="http://www.redadept.com/devshed/screens/">New screenshots!</a>]]></description>
 <category>General</category>
<comments>http://redadept.com/index.php?itemid=76</comments>
 <pubDate>Mon, 07 Jul 2008 21:47:04 -0700</pubDate>
</item><item>
 <title><![CDATA[Timeline editing.]]></title>
 <link>http://redadept.com/index.php?itemid=75</link>
<description><![CDATA[New VCR like capabilities!<br />
<a href="http://www.redadept.com/devshed/timeline/timeline.html">timeline</a>]]></description>
 <category>General</category>
<comments>http://redadept.com/index.php?itemid=75</comments>
 <pubDate>Wed, 28 May 2008 18:01:49 -0700</pubDate>
</item><item>
 <title><![CDATA[Physics!]]></title>
 <link>http://redadept.com/index.php?itemid=74</link>
<description><![CDATA[<a href="http://www.redadept.com/devshed/physical/physical.html">Physics video</a>]]></description>
 <category>General</category>
<comments>http://redadept.com/index.php?itemid=74</comments>
 <pubDate>Sun, 04 May 2008 21:34:06 -0700</pubDate>
</item><item>
 <title><![CDATA[The final game!]]></title>
 <link>http://redadept.com/index.php?itemid=73</link>
<description><![CDATA[<a href="http://www.gamedev.net/community/forums/mod/4e6/viewentry.asp?entryid=489207">http://www.gamedev.net/community/forums/mod/4e6/viewentry.asp?entryid=489207</a>]]></description>
 <category>General</category>
<comments>http://redadept.com/index.php?itemid=73</comments>
 <pubDate>Fri, 11 Apr 2008 18:39:15 -0700</pubDate>
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