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01 October
First Encounters
So, here's the latest version. Basically I've got to find a 1001 interesting ways to use the tools I've developed. Then throw some interesting art/plot elements on top. I'd love to find a way to do something spectacular with artificial communities, interaction or visual effects. No luck, with a month remaining I'll be lucky to have anything. Here's the latest video showing the basic
AI/Interactions in the game.
22 August
Beagle Board MANIA!
So my
Beagle Board arrived, and after 2 weeks of being lost. Here's my Guide:
1) Bookmark these two sites:
http://code.google.com/p/beagleboard/ and
http://elinux.org/BeagleBoard
2)
My Beagle Board just arrived how can I proceed?
2.a) I opted to power my device via the USB OTG, which means a "mini A or A/B or B USB to USB A Standard" cable.
2.b) For the RS232 connection I found a
"db9m to idc10" cable.
2.c) The RS232 needs to be connected to 9-pin serial Null modem cable. I purchased a straight cable and soldered my way out of the problem I created.
2.d) A perfect opportunity to do a serial
loopback test.
2.e) You're set to do a Hyperterminal test.
3)
Booting Beagle Software
3.a) I purchased a SD card and downloaded and formatted it FAT32
3.b) downloaded the uImage_OTG and rd-ext2-8m.bin to the card. Renaming the "uImage_OTG" to "uImage" and "rd-ext2-8m.bin" to "rd-ext2.bin"
3.c) Followed the RAMDISK instructions to boot to Linux.
WIP:
1) Linux image compiled. My compile completed on my Ubuntu OS, but failed on Windows.
2) Have yet to try this stuff.
10 August
3d model Isometric
I hacked this program together from the Milkshape3d binary model viewer. It's compiled for win32, just double-click the shortcut.
This program takes a ms3d model and renders its animation in 4 directions as a series of isometric images.
Download Here!
03 August
Slow month
Here's the new vid, it's not a huge leap, but its a necessary one. I paint a multilayer, copy, then store it.
http://www.redadept.com/devshed/layers/
Completed this month is a tool to test and coordinate animation scripts with textured animations.
http://www.redadept.com/devshed/coordinator/
Next month's goal is to have a complete set of animation scripts to play with.
07 July
Screenshots
I spent a month on artwork, below is the result:
New screenshots!
28 May
Timeline editing.
New VCR like capabilities!
timeline
04 May
Physics!
11 April
The final game!
21 March
more
03 March
Next to last month
14 February
ZX Shader
Hey! If you're looking for the zx shader from
here. I've found it while cataloging my dvd archives. The site 3dlevel.com is down and the guy hasn't visited gamedev.net in 2 years, so I'm storing the stuff here:
http://www.redadept.com/zxshader/
03 February
Rabban's site.
Put together a quick site for my cousin at
rabban.redadept.com. I've got two months to complete the game, so my time is very precious. This month is playability, next month is art.
18 January
Self-Censorship.
I've painted some fig leaves on my site, I hope you like figs!
I'm going to be so very busy this semester. I'm back in Calculus 2 after a 10 year hiatus and have my final required class at Laney. I suppose if I cut out my hours on television, I might be able to be entertained with self improvement and maintain this hectic schedule. I'm putting a halt on the intro anim, I've proved it can be accomplished. The next step of the game is to create a series of scenarios that prove the game is playable. The superior artwork will have to wait.
10 January
Proof of concept
30 December
Running out of time!
So the goal was to have an intro anim done by the end of this month. I've made tons of improvements, but may not make my deadline. So here's a vid of one
new feature.